mini.animate documentation
Generated from the main branch of ‘mini.nvim’
mini.animate Animate common Neovim actions
MIT License Copyright (c) 2022 Evgeni Chasnovski
Module
Features:
Works out of the box with a single
require('mini.animate').setup(). No extra mappings or commands needed.Animate cursor movement inside same buffer by showing customizable path. See MiniAnimate.config.cursor for more details.
Animate scrolling with a series of subscrolls (“smooth scrolling”). See MiniAnimate.config.scroll for more details.
Animate window resize by gradually changing sizes of all windows. See MiniAnimate.config.resize for more details.
Animate window open/close with visually updating floating window. See MiniAnimate.config.open and MiniAnimate.config.close for more details.
Timings for all actions can be customized independently. See MiniAnimate-timing for more details.
Action animations can be enabled/disabled independently.
All animations are asynchronous/non-blocking and trigger a targeted event which can be used to perform actions after animation is done.
MiniAnimate.animate() function which can be used to perform own animations.
Notes:
Cursor movement is animated inside same window and buffer, not as cursor moves across the screen.
Scroll and resize animations are done with “side effects”: they actually change the state of what is animated (window view and sizes respectively). This has a downside of possibly needing extra work to account for asynchronous nature of animation (like adjusting certain mappings, etc.). See MiniAnimate.config.scroll and MiniAnimate.config.resize for more details.
Setup
This module needs a setup with require('mini.animate').setup({}) (replace {} with your config table). It will create global Lua table MiniAnimate which you can use for scripting or manually (with :lua MiniAnimate.*).
See MiniAnimate.config for available config settings.
You can override runtime config settings (like config.modifiers) locally to buffer inside vim.b.minianimate_config which should have same structure as MiniAnimate.config. See mini.nvim-buffer-local-config for more details.
Comparisons
-
Neovide is a standalone GUI which has more control over its animations. While ‘mini.animate’ works inside terminal emulator (with all its limitations, like lack of pixel-size control over animations).
Neovide animates cursor movement across screen, while ‘mini.animate’ - as it moves across same buffer.
Neovide has fixed number of animation effects per action, while ‘mini.animate’ is fully customizable.
‘mini.animate’ implements animations for window open/close, while Neovide does not.
-
- ‘mini.animate’ approaches cursor movement visualization via customizable path function (uses extmarks), while ‘specs.nvim’ can customize within its own visual effects (shading and floating window resizing).
-
- Scroll animation is triggered only inside dedicated mappings. ‘mini.animate’ animates scroll resulting from any window view change.
-
- Resize animation is done only within custom commands and mappings, while ‘mini.animate’ animates any resize with appropriate values of ‘winheight’ / ‘winwidth’ and ‘winminheight’ / ‘winminwidth’).
Highlight groups
MiniAnimateCursor- highlight of cursor during its animated movement.MiniAnimateNormalFloat- highlight of floating window foropenandcloseanimations.
To change any highlight group, set it directly with nvim_set_hl().
Disabling
To disable, set vim.g.minianimate_disable (globally) or vim.b.minianimate_disable (for a buffer) to true. Considering high number of different scenarios and customization intentions, writing exact rules for disabling module’s functionality is left to user. See mini.nvim-disabling-recipes for common recipes.
setup()
MiniAnimate.setup({config})
Module setup
Parameters
{config} (table|nil) Module config table. See MiniAnimate.config.
Usage
require('mini.animate').setup() -- use default config
-- OR
require('mini.animate').setup({}) -- replace {} with your config tableconfig
MiniAnimate.config
Defaults
MiniAnimate.config = {
-- Cursor path
cursor = {
-- Whether to enable this animation
enable = true,
-- Timing of animation (how steps will progress in time)
timing = --<function: linear animation, total 250ms>,
-- Path generator for visualized cursor movement
path = --<function: implements shortest line path no longer than 1000>,
},
-- Vertical scroll
scroll = {
-- Whether to enable this animation
enable = true,
-- Timing of animation (how steps will progress in time)
timing = --<function: linear animation, total 250ms>,
-- Subscroll generator based on total scroll
subscroll = --<function: implements equal scroll with at most 60 steps>,
},
-- Window resize
resize = {
-- Whether to enable this animation
enable = true,
-- Timing of animation (how steps will progress in time)
timing = --<function: linear animation, total 250ms>,
-- Subresize generator for all steps of resize animations
subresize = --<function: implements equal linear steps>,
},
-- Window open
open = {
-- Whether to enable this animation
enable = true,
-- Timing of animation (how steps will progress in time)
timing = --<function: linear animation, total 250ms>,
-- Floating window config generator visualizing specific window
winconfig = --<function: implements static window for 25 steps>,
-- 'winblend' (window transparency) generator for floating window
winblend = --<function: implements equal linear steps from 80 to 100>,
},
-- Window close
close = {
-- Whether to enable this animation
enable = true,
-- Timing of animation (how steps will progress in time)
timing = --<function: linear animation, total 250ms>,
-- Floating window config generator visualizing specific window
winconfig = --<function: implements static window for 25 steps>,
-- 'winblend' (window transparency) generator for floating window
winblend = --<function: implements equal linear steps from 80 to 100>,
},
}General
MiniAnimate-timing Every animation is a non-blockingly scheduled series of specific actions. They are executed in a sequence of timed steps controlled by
timingoption. It is a callable which, given next and total step numbers, returns wait time (in ms). See MiniAnimate.gen_timing for builtin timing functions. See MiniAnimate.animate() for more details about animation process.Every animation can be enabled/disabled independently by setting
enableoption totrue/false.MiniAnimate-done-event Every animation triggers custom User event when it is finished. It is named
MiniAnimateDoneXxxwithXxxreplaced by capitalized supported animation action name (likeMiniAnimateDoneCursor). Use it to schedule some action after certain animation is completed. Alternatively, you can use MiniAnimate.execute_after() (usually preferred in mappings).Each animation has its main step generator which defines how particular animation is done. They all are callables which take some input data and return an array of step data. Length of that array determines number of animation steps. Outputs
niland empty table result in no animation.
Cursor
This animation is triggered for each movement of cursor inside same window and buffer. Its visualization step consists from placing single extmark (see extmarks) at certain position. This extmark contains single space and is highlighted with MiniAnimateCursor highlight group.
Exact places of extmark and their number is controlled by path option. It is a callable which takes destination argument (2d integer point in (line, col) coordinates) and returns array of relative to (0, 0) places for extmark to be placed. Example:
Input
(2, -3)means cursor jumped 2 lines forward and 3 columns backward.Output
{ {0, 0 }, { 0, -1 }, { 0, -2 }, { 0, -3 }, { 1, -3 } }means that path is first visualized along the initial line and then along final column.
See MiniAnimate.gen_path for builtin path generators.
Notes:
Input
destinationvalue is computed ignoring folds. This is by design as it helps better visualize distance between two cursor positions.Outputs of path generator resulting in a place where extmark can’t be placed are silently omitted during animation: this step won’t show any visualization.
Configuration example:
local animate = require('mini.animate')
animate.setup({
cursor = {
-- Animate for 200 milliseconds with linear easing
timing = animate.gen_timing.linear({ duration = 200, unit = 'total' }),
-- Animate with shortest line for any cursor move
path = animate.gen_path.line({
predicate = function() return true end,
}),
}
})After animation is done, MiniAnimateDoneCursor event is triggered.
Scroll
This animation is triggered for each vertical scroll of current window. Its visualization step consists from performing a small subscroll which all in total will result into needed total scroll.
Exact subscroll values and their number is controlled by subscroll option. It is a callable which takes total_scroll argument (single non-negative integer) and returns array of non-negative integers each representing the amount of lines needed to be scrolled inside corresponding step. All subscroll values should sum to input total_scroll. Example:
Input
5means that total scroll consists from 5 lines (either up or down, which doesn’t matter).Output of
{ 1, 1, 1, 1, 1 }means that there are 5 equal subscrolls.
See MiniAnimate.gen_subscroll for builtin subscroll generators.
Notes:
Input value of
total_scrollis computed taking folds into account.As scroll animation is essentially a precisely scheduled non-blocking subscrolls, this has two important interconnected consequences:
If another scroll is attempted during the animation, it is done based on the currently visible window view. Example: if user presses CTRL-D and then CTRL-U when animation is half done, window will not display the previous view half of ‘scroll’ above it. This especially affects mouse wheel scrolling, as each its turn results in a new scroll for number of lines defined by ‘mousescroll’. Tweak it to your liking.
It breaks the use of several relative scrolling commands in the same command. Use MiniAnimate.execute_after() to schedule action after reaching target window view. Example: a useful
nnoremap n nzvzzmapping (consecutive application of n, zv, and zz) should be expressed in the following way:'<Cmd>lua vim.cmd("normal! n"); ' .. 'MiniAnimate.execute_after("scroll", "normal! zvzz")<CR>'
Default timing might conflict with scrolling via holding a key (like
jorkwith ‘wrap’ enabled) due to high key repeat rate: next scroll is done before first step of current one finishes. Resolve this by not scrolling like that or by ensuring maximum value of step duration to be lower than between repeated keys: set timing likefunction(_, n) return math.min(250/n, 10) endor use timing with constant step duration.
Configuration example:
local animate = require('mini.animate')
animate.setup({
scroll = {
-- Animate for 200 milliseconds with linear easing
timing = animate.gen_timing.linear({ duration = 200, unit = 'total' }),
-- Animate equally but with at most 120 steps instead of default 60
subscroll = animate.gen_subscroll.equal({ max_output_steps = 120 }),
}
})After animation is done, MiniAnimateDoneScroll event is triggered.
Resize
This animation is triggered for window resize while having same layout of same windows. For example, it won’t trigger when window is opened/closed or after something like CTRL-W_K. Its visualization step consists from setting certain sizes to all visible windows (last step being for “true” final sizes).
Exact window step sizes and their number is controlled by subresize option. It is a callable which takes sizes_from and sizes_to arguments (both tables with window id as keys and dimension table as values) and returns array of same shaped data. Example:
Input:
-- First { [1000] = {width = 7, height = 5}, [1001] = {width = 7, height = 10} } -- Second { [1000] = {width = 9, height = 5}, [1001] = {width = 5, height = 10} } -- Means window 1000 increased its width by 2 in expense of window 1001The following output demonstrates equal resizing:
{ { [1000] = {width = 8, height = 5}, [1001] = {width = 6, height = 10} }, { [1000] = {width = 9, height = 5}, [1001] = {width = 5, height = 10} }, }
See MiniAnimate.gen_subresize for builtin subresize generators.
Notes:
As resize animation is essentially a precisely scheduled non-blocking subresizes, this has two important interconnected consequences:
If another resize is attempted during the animation, it is done based on the currently visible window sizes. This might affect relative resizing.
It breaks the use of several relative resizing commands in the same command. Use MiniAnimate.execute_after() to schedule action after reaching target window sizes.
Configuration example:
local is_many_wins = function(sizes_from, sizes_to)
return vim.tbl_count(sizes_from) >= 3
end
local animate = require('mini.animate')
animate.setup({
resize = {
-- Animate for 200 milliseconds with linear easing
timing = animate.gen_timing.linear({ duration = 200, unit = 'total' }),
-- Animate only if there are at least 3 windows
subresize = animate.gen_subscroll.equal({ predicate = is_many_wins }),
}
})After animation is done, MiniAnimateDoneResize event is triggered.
Window open/close
MiniAnimate.config.open MiniAnimate.config.close
These animations are similarly triggered for regular (non-floating) window open/close. Their visualization step consists from drawing empty floating window with customizable config and transparency.
Exact window visualization characteristics are controlled by winconfig and winblend options.
The winconfig option is a callable which takes window id (window-ID) as input and returns an array of floating window configs (as in config argument of nvim_open_win()). Its length determines number of animation steps. Example:
The following output results into two animation steps with second being upper left quarter of a first:
{ { row = 0, col = 0, width = 10, height = 10, relative = 'editor', anchor = 'NW', focusable = false, zindex = 1, border = 'none', style = 'minimal', }, { row = 0, col = 0, width = 5, height = 5, relative = 'editor', anchor = 'NW', focusable = false, zindex = 1, border = 'none', style = 'minimal', }, }
The winblend option is similar to timing option: it is a callable which, given current and total step numbers, returns value of floating window’s ‘winblend’ option. Note, that it is called for current step (so starts from 0), as opposed to timing which is called before step. Example:
- Function
function(s, n) return 80 + 20 * s / n endresults in linear transition fromwinblendvalue of 80 to 100.
See MiniAnimate.gen_winconfig for builtin window config generators. See MiniAnimate.gen_winblend for builtin window transparency generators.
Configuration example:
local animate = require('mini.animate')
animate.setup({
open = {
-- Animate for 400 milliseconds with linear easing
timing = animate.gen_timing.linear({ duration = 400, unit = 'total' }),
-- Animate with wiping from nearest edge instead of default static one
winconfig = animate.gen_winconfig.wipe({ direction = 'from_edge' }),
-- Make bigger windows more transparent
winblend = animate.gen_winblend.linear({ from = 80, to = 100 }),
},
close = {
-- Animate for 400 milliseconds with linear easing
timing = animate.gen_timing.linear({ duration = 400, unit = 'total' }),
-- Animate with wiping to nearest edge instead of default static one
winconfig = animate.gen_winconfig.wipe({ direction = 'to_edge' }),
-- Make bigger windows more transparent
winblend = animate.gen_winblend.linear({ from = 100, to = 80 }),
},
})After animation is done, MiniAnimateDoneOpen or MiniAnimateDoneClose event is triggered for open and close animation respectively.
is_active()
MiniAnimate.is_active({animation_type})
Check animation activity
Parameters
{animation_type} (string) One of supported animation types (entries of MiniAnimate.config, like 'cursor', etc.).
Return
(boolean) Whether the animation is currently active.
execute_after()
MiniAnimate.execute_after({animation_type}, {action})
Execute action after some animation is done
Execute action immediately if animation is not active (checked with MiniAnimate.is_active()). Else, schedule its execution until after animation is done (on corresponding “done event”, see MiniAnimate-done-event).
Mostly meant to be used inside mappings.
Example:
A useful nnoremap n nzvzz mapping (consecutive application of n, zv, and zz) should be expressed in the following way:
'<Cmd>lua vim.cmd("normal! n"); ' ..
'MiniAnimate.execute_after("scroll", "normal! zvzz")<CR>'Parameters
{animation_type} (string) One of supported animation types (as in MiniAnimate.is_active()).
{action} (string|function) Action to be executed. If string, executed as command (via vim.cmd()).
animate()
MiniAnimate.animate({step_action}, {step_timing}, {opts})
Animate action
This is equivalent to asynchronous execution of the following algorithm:
Call
step_action(0)immediately after calling this function. Stop if action returnedfalseornil.Wait
step_timing(1)milliseconds.Call
step_action(1). Stop if it returnedfalseornil.Wait
step_timing(2)milliseconds.Call
step_action(2). Stop if it returnedfalseornil.…
Notes:
Animation is also stopped on action error or if maximum number of steps is reached.
Asynchronous execution is done with uv.new_timer(). It only allows integer parts as repeat value. This has several implications:
Outputs of
step_timing()are accumulated in order to preserve total execution time.Any wait time less than 1 ms means that action will be executed immediately.
Parameters
{step_action} (function|table) Callable which takes step (integer 0, 1, 2, etc. indicating current step) and executes some action. Its return value defines when animation should stop: values false and nil (equivalent to no explicit return) stop animation timer; any other continues it.
{step_timing} (function|table) Callable which takes step (integer 1, 2, etc. indicating next step) and returns how many milliseconds to wait before executing this step action.
{opts} (table|nil) Options. Possible fields:
- <max_steps> - Maximum value of allowed step to execute. Default: 10000000.
gen_timing
MiniAnimate.gen_timing
Generate animation timing
Each field corresponds to one family of progression which can be customized further by supplying appropriate arguments.
This is a table with function elements. Call to actually get timing function.
Example:
local animate = require('mini.animate')
animate.setup({
cursor = {
timing = animate.gen_timing.linear({ duration = 100, unit = 'total' })
},
})See also
MiniIndentscope.gen_animation for similar concept in ‘mini.indentscope’.
gen_timing.none()
MiniAnimate.gen_timing.none()
Generate timing with no animation
Show final result immediately. Usually better to use enable field in config if you want to disable animation.
gen_timing.linear()
MiniAnimate.gen_timing.linear({opts})
Generate timing with linear progression
Parameters
{opts} (table|nil) Options that control progression. Possible keys:
<easing>
(string)- a subtype of progression. One of “in” (accelerating from zero speed), “out” (decelerating to zero speed), “in-out” (default; accelerating halfway, decelerating after).<duration>
(number)- duration (in ms) of a unit. Default: 20.<unit>
(string)- which unit’s durationopts.durationcontrols. One of “step” (default; ensures average duration of step to beopts.duration) or “total” (ensures fixed total duration regardless of scope’s range).
Return
(function) Timing function (see MiniAnimate-timing).
gen_timing.quadratic()
MiniAnimate.gen_timing.quadratic({opts})
Generate timing with quadratic progression
Parameters
{opts} (table|nil) Options that control progression. Possible keys:
<easing>
(string)- a subtype of progression. One of “in” (accelerating from zero speed), “out” (decelerating to zero speed), “in-out” (default; accelerating halfway, decelerating after).<duration>
(number)- duration (in ms) of a unit. Default: 20.<unit>
(string)- which unit’s durationopts.durationcontrols. One of “step” (default; ensures average duration of step to beopts.duration) or “total” (ensures fixed total duration regardless of scope’s range).
Return
(function) Timing function (see MiniAnimate-timing).
gen_timing.cubic()
MiniAnimate.gen_timing.cubic({opts})
Generate timing with cubic progression
Parameters
{opts} (table|nil) Options that control progression. Possible keys:
<easing>
(string)- a subtype of progression. One of “in” (accelerating from zero speed), “out” (decelerating to zero speed), “in-out” (default; accelerating halfway, decelerating after).<duration>
(number)- duration (in ms) of a unit. Default: 20.<unit>
(string)- which unit’s durationopts.durationcontrols. One of “step” (default; ensures average duration of step to beopts.duration) or “total” (ensures fixed total duration regardless of scope’s range).
Return
(function) Timing function (see MiniAnimate-timing).
gen_timing.quartic()
MiniAnimate.gen_timing.quartic({opts})
Generate timing with quartic progression
Parameters
{opts} (table|nil) Options that control progression. Possible keys:
<easing>
(string)- a subtype of progression. One of “in” (accelerating from zero speed), “out” (decelerating to zero speed), “in-out” (default; accelerating halfway, decelerating after).<duration>
(number)- duration (in ms) of a unit. Default: 20.<unit>
(string)- which unit’s durationopts.durationcontrols. One of “step” (default; ensures average duration of step to beopts.duration) or “total” (ensures fixed total duration regardless of scope’s range).
Return
(function) Timing function (see MiniAnimate-timing).
gen_timing.exponential()
MiniAnimate.gen_timing.exponential({opts})
Generate timing with exponential progression
Parameters
{opts} (table|nil) Options that control progression. Possible keys:
<easing>
(string)- a subtype of progression. One of “in” (accelerating from zero speed), “out” (decelerating to zero speed), “in-out” (default; accelerating halfway, decelerating after).<duration>
(number)- duration (in ms) of a unit. Default: 20.<unit>
(string)- which unit’s durationopts.durationcontrols. One of “step” (default; ensures average duration of step to beopts.duration) or “total” (ensures fixed total duration regardless of scope’s range).
Return
(function) Timing function (see MiniAnimate-timing).
gen_path
MiniAnimate.gen_path
Generate cursor animation path
For more information see MiniAnimate.config.cursor.
This is a table with function elements. Call to actually get generator.
Example:
local animate = require('mini.animate')
animate.setup({
cursor = {
-- Animate with line-column angle instead of shortest line
path = animate.gen_path.angle(),
}
})gen_path.line()
MiniAnimate.gen_path.line({opts})
Generate path as shortest line
Parameters
{opts} (table|nil) Options that control generator. Possible keys:
<predicate>
(function)- a callable which takesdestinationas input and returns boolean value indicating whether animation should be done. Default:falseifdestinationis within one line of origin (reduces flickering),trueotherwise.<max_output_steps>
(number)- maximum number of steps in output. Default: 1000.
Return
(function) Path function (see MiniAnimate.config.cursor).
gen_path.angle()
MiniAnimate.gen_path.angle({opts})
Generate path as line/column angle
Parameters
{opts} (table|nil) Options that control generator. Possible keys:
<predicate>
(function)- a callable which takesdestinationas input and returns boolean value indicating whether animation should be done. Default:falseifdestinationis within one line of origin (reduces flickering),trueotherwise.<max_output_steps>
(number)- maximum number of steps per side in output. Default: 1000.<first_direction>
(string)- one of"horizontal"(default; animates across initial line first) or"vertical"(animates across initial column first).
Return
(function) Path function (see MiniAnimate.config.cursor).
gen_path.walls()
MiniAnimate.gen_path.walls({opts})
Generate path as closing walls at final position
Parameters
{opts} (table|nil) Options that control generator. Possible keys:
<predicate>
(function)- a callable which takesdestinationas input and returns boolean value indicating whether animation should be done. Default:falseifdestinationis within one line of origin (reduces flickering),trueotherwise.<width>
(number)- initial width of left and right walls. Default: 10.
Return
(function) Path function (see MiniAnimate.config.cursor).
gen_path.spiral()
MiniAnimate.gen_path.spiral({opts})
Generate path as diminishing spiral at final position
Parameters
{opts} (table|nil) Options that control generator. Possible keys:
<predicate>
(function)- a callable which takesdestinationas input and returns boolean value indicating whether animation should be done. Default:falseifdestinationis within one line of origin (reduces flickering),trueotherwise.<width>
(number)- initial width of spiral. Default: 2.
Return
(function) Path function (see MiniAnimate.config.cursor).
gen_subscroll
MiniAnimate.gen_subscroll
Generate scroll animation subscroll
For more information see MiniAnimate.config.scroll.
This is a table with function elements. Call to actually get generator.
Example:
local animate = require('mini.animate')
animate.setup({
scroll = {
-- Animate equally but with 120 maximum steps instead of default 60
subscroll = animate.gen_subscroll.equal({ max_output_steps = 120 }),
}
})gen_subscroll.equal()
MiniAnimate.gen_subscroll.equal({opts})
Generate subscroll with equal steps
Parameters
{opts} (table|nil) Options that control generator. Possible keys:
<predicate>
(function)- a callable which takestotal_scrollas input and returns boolean value indicating whether animation should be done. Default:falseiftotal_scrollis 1 or less (reduces unnecessary waiting),trueotherwise.<max_output_steps>
(number)- maximum number of subscroll steps in output. Adjust this to reduce computations in expense of reduced smoothness. Default: 60.
Return
(function) Subscroll function (see MiniAnimate.config.scroll).
gen_subresize
MiniAnimate.gen_subresize
Generate resize animation subresize
For more information see MiniAnimate.config.resize.
This is a table with function elements. Call to actually get generator.
Example:
local is_many_wins = function(sizes_from, sizes_to)
return vim.tbl_count(sizes_from) >= 3
end
local animate = require('mini.animate')
animate.setup({
resize = {
-- Animate only if there are at least 3 windows
subresize = animate.gen_subresize.equal({ predicate = is_many_wins }),
}
})gen_subresize.equal()
MiniAnimate.gen_subresize.equal({opts})
Generate subresize with equal steps
Parameters
{opts} (table|nil) Options that control generator. Possible keys:
- <predicate>
(function)- a callable which takessizes_fromandsizes_toas input and returns boolean value indicating whether animation should be done. Default: alwaystrue.
Return
(function) Subresize function (see MiniAnimate.config.resize).
gen_winconfig
MiniAnimate.gen_winconfig
Generate open/close animation winconfig
For more information see MiniAnimate.config.open or MiniAnimate.config.close.
This is a table with function elements. Call to actually get generator.
Example:
local is_not_single_window = function(win_id)
local tabpage_id = vim.api.nvim_win_get_tabpage(win_id)
return #vim.api.nvim_tabpage_list_wins(tabpage_id) > 1
end
local animate = require('mini.animate')
animate.setup({
open = {
-- Animate with wiping from nearest edge instead of default static one
-- and only if it is not a single window in tabpage
winconfig = animate.gen_winconfig.wipe({
predicate = is_not_single_window,
direction = 'from_edge',
}),
},
close = {
-- Animate with wiping to nearest edge instead of default static one
-- and only if it is not a single window in tabpage
winconfig = animate.gen_winconfig.wipe({
predicate = is_not_single_window,
direction = 'to_edge',
}),
},
})gen_winconfig.static()
MiniAnimate.gen_winconfig.static({opts})
Generate winconfig for static floating window
This will result into floating window statically covering whole target window.
Parameters
{opts} (table|nil) Options that control generator. Possible keys:
<predicate>
(function)- a callable which takeswin_idas input and returns boolean value indicating whether animation should be done. Default: alwaystrue.<n_steps>
(number)- number of output steps, all with same config. Useful to tweak smoothness of transparency animation (done insidewinblendconfig option). Default: 25.
Return
(function) Winconfig function (see MiniAnimate.config.open or MiniAnimate.config.close).
gen_winconfig.center()
MiniAnimate.gen_winconfig.center({opts})
Generate winconfig for center-focused animated floating window
This will result into floating window growing from or shrinking to the target window center.
Parameters
{opts} (table|nil) Options that control generator. Possible keys:
<predicate>
(function)- a callable which takeswin_idas input and returns boolean value indicating whether animation should be done. Default: alwaystrue.<direction>
(string)- one of"to_center"(default; window will shrink from full coverage to center) or"from_center"(window will grow from center to full coverage).
Return
(function) Winconfig function (see MiniAnimate.config.open or MiniAnimate.config.close).
gen_winconfig.wipe()
MiniAnimate.gen_winconfig.wipe({opts})
Generate winconfig for wiping animated floating window
This will result into floating window growing from or shrinking to the nearest edge. This also takes into account the split type of target window: vertically split window will progress towards vertical edge; horizontally - towards horizontal.
Parameters
{opts} (table|nil) Options that control generator. Possible keys:
<predicate>
(function)- a callable which takeswin_idas input and returns boolean value indicating whether animation should be done. Default: alwaystrue.<direction>
(string)- one of"to_edge"(default; window will shrink from full coverage to nearest edge) or"from_edge"(window will grow from edge to full coverage).
Return
(function) Winconfig function (see MiniAnimate.config.open or MiniAnimate.config.close).
gen_winblend
MiniAnimate.gen_winblend
Generate open/close animation winblend progression
For more information see MiniAnimate.config.open or MiniAnimate.config.close.
This is a table with function elements. Call to actually get transparency function.
Example:
local animate = require('mini.animate')
animate.setup({
open = {
-- Change transparency from 60 to 80 instead of default 80 to 100
winblend = animate.gen_winblend.linear({ from = 60, to = 80 }),
},
close = {
-- Change transparency from 60 to 80 instead of default 80 to 100
winblend = animate.gen_winblend.linear({ from = 60, to = 80 }),
},
})gen_winblend.linear()
MiniAnimate.gen_winblend.linear({opts})
Generate linear winblend progression
Parameters
{opts} (table|nil) Options that control generator. Possible keys:
<from>
(number)- initial value of ‘winblend’.<to>
(number)- final value of ‘winblend’.
Return
(function) Winblend function (see MiniAnimate.config.open or MiniAnimate.config.close).